Post by Aldian on Jul 5, 2014 20:32:24 GMT -5
"Jack Frost" Sixteen (16) October 11 | Male Heterosexual Unemployed | |
Aldian |
★ APPEARANCE
Aldian has an, irregular, length of hair for a common male. It is labelled as such due to most males having short hair that doesn't hang about their shoulders. His hair is blonde, although one could consider it dirty blond due to how dark it is in varying areas. The attire that he can be seen in most commonly is a hooded cloak. The cloak which he can often be seen in has a somewhat dark colour scheme. The majority of the cloak sports a shade of grey that goes by the name of "Davy's Grey." This shade of grey is quite dark, although it is somewhat far away from being considered "Black." The trimming on his cloak is a shade of charcoal, which is quite darker than the rest of the cloak, and is fairly close to the colour "Black."
Along with his irregular length of hair Aldian possesses a, uncommon, eye colour. His eyes are green, although to be more specific they're forest green. This shade of green is fairly, darker, than the average green that one might see in grass.
Aldian has a fairly, simple, build. He is one that doesn't exceed in psychical strength, which is fairly noticeable when looking at his arms, or his legs. Usually it would be hard to notice if he was muscular at all however, since he tends to wear long clothing, even in hot weather. He doesn't have an over-abundant amount of fat on him, nor does he have an under-abundant amount either. His weight is about the average for his age, and somewhat short stature.
★ PERSONALITY
+ Logical
+ Prudent
+ Leisurely
+ Organized
+ Polite ((To an extent))
- Apprehensive
- Lazy ((To an extent))
- Sarcastic ((At the wrong times))
- Forgetful
- Ignorant
★ HISTORY
When Aldian was but a wee' lad he knew about the fright that ran through the town. The Church had outlawed any and all use of magic. Whether it be a spell that summons a small spark to light a flame or simply a spell to fold your clothes. It was all outlawed, due to a belief of it being heresy. If one was found of possessing magic they would be burned at the stake. However that was only after the user received various beatings across the body. The Church was thorough in the sense of dealing with Wizards, Witches, or anyone that was found with magic in their life. They dealt the punishment that their so called "God" had demanded. It was a time of fright for not only Aldian's family, but anyone who was believed to carry uncommon traits, or powers.
Often at night one could hear the screams of pain from the poor souls in prison. This made it ever so hard for Aldian to fall asleep when he was young, he simply cringed at the sound of it. However, as he grew up he simply accepted it. The pain that others would endure because of what a "God" demanded. After many years in this dreaded town Aldian's family had diminished somewhat. His mother had been, disposed of, due to a belief that she was a Witch. This wasn't uncommon for families, but it still struck him and his father somewhat, hard. However as time moves on so must you, and that's what they did, to an extent. Aldian's father still seemed affected by the loss of his Wife, even after many seasons had passed.
With a plague spreading many people stayed indoors, for fear of catching it. However with mouths to feed there was always someone out and about. Whether it be in search of a job or fulfilling their duties, you could always see some poor folk out. In most cases it was men however, like his father, who were out. Although in these times even he, just a simple boy, needed to work. Searched high and low Aldian did, with little results. That was, until he met an odd elderly fellow. The man offered Aldian a job, however it was a fairly odd one. In his view at least. It was simple enough though, gather this and that from the forest. Although apparently it was vital that he wasn't seen with what he collected. He didn't poke or pry about why he couldn't , for he didn't want to lose his only job.
With a prying father that wanted Aldian to make all he could for him he demanded that he get a raise. After all, he apparently couldn't be seen carrying the materials he collected, so it had to be illegal. After making his way back to the small building where his employer worked Aldian heaved a sigh. It was going to probably end bad, asking the boss about a raise, but he had no choice. For he knew his father would go on a rampage if he didn't, so he proceeded in asking. Apparently, according to his employer, it was for various potions of sorts. Some were meant to help with the plague, or help prevent it anyway. This however was illegal, for it was believed to be Witchcraft. But now Aldian couldn't tell anyone, for he could most likely be burned at the stake for assisting in this illegal act.
After a very, very, long talk with his employer Aldian weakly demanded compensation, whether it be in magical teachings or a raise. Of course at this point it wasn't going to make a difference if he knew magic or not when it came to the Church's punishment. Thus he decided it could better his life if he were caught by the church with at least some knowledge of how to escape. Proceeding to lengthen this conversation even further Aldian and his employer came to an agreement. He would be taught magic at a pre-agreed time. This was mainly due to his employer, who he was told to call "Chrom," being unable to provide a raise of sorts money wise. However this compensated for the lack of money, for in theory it could earn him a living later on in life.
After receiving teachings from Chrom for a long period of time Aldian's father passed away. His passing was caused by the plague, and it didn't stir much of a surprise. After all, it was bound to happen sooner or later. However it proved quite unfortunate at this time, because it meant Aldian was unable to raise enough money to give to his landlord. With this unfortunate event he talked to Chrom, in hopes of gathering information on what to do. For without his father there was no one else in town he could talk to about these matters. After another very, very, long talk with Chrom Aldian learned of a place called "Dorcha Hollow." It was apparently a safe haven for Magic users, and it would most likely provide him with some living space if he played his cards right. Thus Aldian collected the few belongings he had before purchasing the goods he would need for his mighty adventure to Dorcha Hollow. Once prepared he left with hopes of finding the safe haven, where he didn't have to fear the Church. Along with a place to stay, that wouldn't cost him an arm and a leg.
Aldian has an, irregular, length of hair for a common male. It is labelled as such due to most males having short hair that doesn't hang about their shoulders. His hair is blonde, although one could consider it dirty blond due to how dark it is in varying areas. The attire that he can be seen in most commonly is a hooded cloak. The cloak which he can often be seen in has a somewhat dark colour scheme. The majority of the cloak sports a shade of grey that goes by the name of "Davy's Grey." This shade of grey is quite dark, although it is somewhat far away from being considered "Black." The trimming on his cloak is a shade of charcoal, which is quite darker than the rest of the cloak, and is fairly close to the colour "Black."
Along with his irregular length of hair Aldian possesses a, uncommon, eye colour. His eyes are green, although to be more specific they're forest green. This shade of green is fairly, darker, than the average green that one might see in grass.
Aldian has a fairly, simple, build. He is one that doesn't exceed in psychical strength, which is fairly noticeable when looking at his arms, or his legs. Usually it would be hard to notice if he was muscular at all however, since he tends to wear long clothing, even in hot weather. He doesn't have an over-abundant amount of fat on him, nor does he have an under-abundant amount either. His weight is about the average for his age, and somewhat short stature.
★ PERSONALITY
+ Logical
+ Prudent
+ Leisurely
+ Organized
+ Polite ((To an extent))
- Apprehensive
- Lazy ((To an extent))
- Sarcastic ((At the wrong times))
- Forgetful
- Ignorant
★ HISTORY
When Aldian was but a wee' lad he knew about the fright that ran through the town. The Church had outlawed any and all use of magic. Whether it be a spell that summons a small spark to light a flame or simply a spell to fold your clothes. It was all outlawed, due to a belief of it being heresy. If one was found of possessing magic they would be burned at the stake. However that was only after the user received various beatings across the body. The Church was thorough in the sense of dealing with Wizards, Witches, or anyone that was found with magic in their life. They dealt the punishment that their so called "God" had demanded. It was a time of fright for not only Aldian's family, but anyone who was believed to carry uncommon traits, or powers.
Often at night one could hear the screams of pain from the poor souls in prison. This made it ever so hard for Aldian to fall asleep when he was young, he simply cringed at the sound of it. However, as he grew up he simply accepted it. The pain that others would endure because of what a "God" demanded. After many years in this dreaded town Aldian's family had diminished somewhat. His mother had been, disposed of, due to a belief that she was a Witch. This wasn't uncommon for families, but it still struck him and his father somewhat, hard. However as time moves on so must you, and that's what they did, to an extent. Aldian's father still seemed affected by the loss of his Wife, even after many seasons had passed.
With a plague spreading many people stayed indoors, for fear of catching it. However with mouths to feed there was always someone out and about. Whether it be in search of a job or fulfilling their duties, you could always see some poor folk out. In most cases it was men however, like his father, who were out. Although in these times even he, just a simple boy, needed to work. Searched high and low Aldian did, with little results. That was, until he met an odd elderly fellow. The man offered Aldian a job, however it was a fairly odd one. In his view at least. It was simple enough though, gather this and that from the forest. Although apparently it was vital that he wasn't seen with what he collected. He didn't poke or pry about why he couldn't , for he didn't want to lose his only job.
With a prying father that wanted Aldian to make all he could for him he demanded that he get a raise. After all, he apparently couldn't be seen carrying the materials he collected, so it had to be illegal. After making his way back to the small building where his employer worked Aldian heaved a sigh. It was going to probably end bad, asking the boss about a raise, but he had no choice. For he knew his father would go on a rampage if he didn't, so he proceeded in asking. Apparently, according to his employer, it was for various potions of sorts. Some were meant to help with the plague, or help prevent it anyway. This however was illegal, for it was believed to be Witchcraft. But now Aldian couldn't tell anyone, for he could most likely be burned at the stake for assisting in this illegal act.
After a very, very, long talk with his employer Aldian weakly demanded compensation, whether it be in magical teachings or a raise. Of course at this point it wasn't going to make a difference if he knew magic or not when it came to the Church's punishment. Thus he decided it could better his life if he were caught by the church with at least some knowledge of how to escape. Proceeding to lengthen this conversation even further Aldian and his employer came to an agreement. He would be taught magic at a pre-agreed time. This was mainly due to his employer, who he was told to call "Chrom," being unable to provide a raise of sorts money wise. However this compensated for the lack of money, for in theory it could earn him a living later on in life.
After receiving teachings from Chrom for a long period of time Aldian's father passed away. His passing was caused by the plague, and it didn't stir much of a surprise. After all, it was bound to happen sooner or later. However it proved quite unfortunate at this time, because it meant Aldian was unable to raise enough money to give to his landlord. With this unfortunate event he talked to Chrom, in hopes of gathering information on what to do. For without his father there was no one else in town he could talk to about these matters. After another very, very, long talk with Chrom Aldian learned of a place called "Dorcha Hollow." It was apparently a safe haven for Magic users, and it would most likely provide him with some living space if he played his cards right. Thus Aldian collected the few belongings he had before purchasing the goods he would need for his mighty adventure to Dorcha Hollow. Once prepared he left with hopes of finding the safe haven, where he didn't have to fear the Church. Along with a place to stay, that wouldn't cost him an arm and a leg.
★ MAGIC
PRIMARY SPECIALIZATION | Divinus Gelus [Ice, Offensive]
Divinus Gelus was taught to Aldian by a man named Chrom. This magic specializes in the element of ice, and occasionally water, in an offensive manner. It does not have many every day uses, like lighting a fire, or healing a wound, like other magics tend to. However this doesn't mean some of the spells that fall under this practice are incapable of everyday uses. It simply implies that it would be rather difficult to find one for various spells.
Hastile Adustum
Hastil Adustum is a offensive spell that specializes in the ice element. This spell releases a shaft of freezing ice at a target. It deals a medium amount of damage while inflicting first, to third, degree frostbite. One would need a more complex version of this spell to inflict fourth-degree frostbite. The shaft of ice will shatter on contact after inflicting the varying level of frostbite. One might notice that the pieces of ice from the shaft melt at the same pace of regular ice. ((Cool down time: 1-2 posts, varies on level of frostbite.)) Element | Ice
Natura Irae
Natura Irae summons forth what one might call "Nature's fury." This spell summons forth various pieces of hail that vary in size. Although it would be quite rare to find a piece that is larger than your hand, for that would require a much more, complex, spell. This hail can be directed, although it would be rather hard to alter its trajectory once launched. The hail which was summoned by this spell tends to melt after a short amount of time, and that rate at which it melts is shortened if it makes contact with warm objects. Such as fire, which can melt it at a rapid pace. Element | Ice ((Lasts 1-2 posts))
Penetralis Glacies
Penetralis Glacies summons forth a somewhat thick, and sharp, icicle in the users hand. It is of medium size, and which is around the size of a full grown Man's fist, in length ((From wrist to knuckles.)) This spell does a medium amount of damage, and specializes in offensive uses. The icicle shatters after penetrating a substance, or when unable to it shatters on contact. Element | Ice
SECONDARY SPECIALIZATION | Deum Tangimus [Wind, Support]
Deum Tangimus is a type of magic that specializes in supporting others, or the user. The main element in this field of magic is wind. Aldian took up this magic due to his believe that it would come in handy sooner or later in his life. Whether it be to assist himself or others.
Lenis
Lenis is a simple support spell that is often casted during hot weather, or when one is wearing heavy clothing during with warm surroundings. This spell is cast on a creature, not an inanimate object. Lenis would create a breeze that travels along the skin. It simply cools the target off from warm clothing, like a cloak, or in hot weather. It does affect the clothing somewhat, if the user is wearing any. One might notice a flap every so often. In order for this spell to take effect the target must have openings in their clothing in various spots as to let the spell take its course. This spell doesn't work as well on large suites of armour, unless the power of the spell is increased. However that would be difficult at this stage, if not near impossible. ((Lasts 2-4 Posts)) Element | Wind
Penna
Penna is a spell that summons a gust of wind to move various pieces of dirt, or even leaves. This spell is meant as a house hold and everyday spell, however it can be used in creative methods that weren't intended originally. Penna can only blow away objects that weigh less than an average branch. This spell can be used to direct the messes into an orderly pile. Element | Wind
PRIMARY SPECIALIZATION | Divinus Gelus [Ice, Offensive]
Divinus Gelus was taught to Aldian by a man named Chrom. This magic specializes in the element of ice, and occasionally water, in an offensive manner. It does not have many every day uses, like lighting a fire, or healing a wound, like other magics tend to. However this doesn't mean some of the spells that fall under this practice are incapable of everyday uses. It simply implies that it would be rather difficult to find one for various spells.
INTERMEDIATE
Hastile Adustum
Hastil Adustum is a offensive spell that specializes in the ice element. This spell releases a shaft of freezing ice at a target. It deals a medium amount of damage while inflicting first, to third, degree frostbite. One would need a more complex version of this spell to inflict fourth-degree frostbite. The shaft of ice will shatter on contact after inflicting the varying level of frostbite. One might notice that the pieces of ice from the shaft melt at the same pace of regular ice. ((Cool down time: 1-2 posts, varies on level of frostbite.)) Element | Ice
BEGINNER
Natura Irae
Natura Irae summons forth what one might call "Nature's fury." This spell summons forth various pieces of hail that vary in size. Although it would be quite rare to find a piece that is larger than your hand, for that would require a much more, complex, spell. This hail can be directed, although it would be rather hard to alter its trajectory once launched. The hail which was summoned by this spell tends to melt after a short amount of time, and that rate at which it melts is shortened if it makes contact with warm objects. Such as fire, which can melt it at a rapid pace. Element | Ice ((Lasts 1-2 posts))
BEGINNER
Penetralis Glacies
Penetralis Glacies summons forth a somewhat thick, and sharp, icicle in the users hand. It is of medium size, and which is around the size of a full grown Man's fist, in length ((From wrist to knuckles.)) This spell does a medium amount of damage, and specializes in offensive uses. The icicle shatters after penetrating a substance, or when unable to it shatters on contact. Element | Ice
SECONDARY SPECIALIZATION | Deum Tangimus [Wind, Support]
Deum Tangimus is a type of magic that specializes in supporting others, or the user. The main element in this field of magic is wind. Aldian took up this magic due to his believe that it would come in handy sooner or later in his life. Whether it be to assist himself or others.
BEGINNER
Lenis
Lenis is a simple support spell that is often casted during hot weather, or when one is wearing heavy clothing during with warm surroundings. This spell is cast on a creature, not an inanimate object. Lenis would create a breeze that travels along the skin. It simply cools the target off from warm clothing, like a cloak, or in hot weather. It does affect the clothing somewhat, if the user is wearing any. One might notice a flap every so often. In order for this spell to take effect the target must have openings in their clothing in various spots as to let the spell take its course. This spell doesn't work as well on large suites of armour, unless the power of the spell is increased. However that would be difficult at this stage, if not near impossible. ((Lasts 2-4 Posts)) Element | Wind
BEGINNER
Penna
Penna is a spell that summons a gust of wind to move various pieces of dirt, or even leaves. This spell is meant as a house hold and everyday spell, however it can be used in creative methods that weren't intended originally. Penna can only blow away objects that weigh less than an average branch. This spell can be used to direct the messes into an orderly pile. Element | Wind
Magi the Kingdom of Magic | Titus Alexius, Aldian BY Gomrath
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