Post by EVANESCA on May 1, 2014 4:12:04 GMT -5
EVANESCA OF THE FADING WORLD THIRTY-SIX (36) MAY 29 | FEMALE PANSEXUAL TEACHER | |
ARC UNIT EYZ 005 |
★ APPEARANCE
Evanesca is an eye catching woman. Her figure is quite voluminous in all categories, ending with an overall weight that's actually deceptively bigger then what her figure seems to show. She isn't overtly thin like she seems to be what so ever. Standing at a nice 5'6 for a woman, her eyes are an ever shifting change in between blue and lavender, sometimes showing streaks of yellow and red. Her hair itself is very long when untied, and blue in colour, but sometimes it seems to be of a darker shade, being almost black to fit in. Apart from these unusual colours, she looks relatively normal. There is a slight curve to her ears, the only indicative apart from her hair and eyes that she is not necessarily what she seems to be.
Her clothing tends to be of aquamarine shades, or blue or white, and always seemingly flowing, giving her a deceptive grace with her movements. She seems to wear little accessories, unless they are magical in nature. Her body itself seems to be relatively flawless, having no definitive marks, scars or tattoos. In fact, it's almost scary how hairless and markless she is, having not even a beauty mark on her body. She very rarely wears shoes, but when she does, they usually match her attire as well. Her skin is of a normal fair complexion.
As a note, Evanesca's body is like a homuculi body, having no definite marks or belonging traits, other then what her soul itself has brought to the body. This in fact marks her as a technological project that humans had decided to try and enable along with a group of magic oriented folks. Any of those remaining from this project are like her, markless in body with definite, odd seeming traits for eyes and hair. Another identifying mark is the lack of hair, and lack of any normal skin marring, such as beauty spots. Each unit has a differential marker, only visible when the unit is engaging it's capabilities. As Unit 05, Eyz, Evanesca's marker is her slightly angular ears.
★ PERSONALITY
Evanesca's personality is what one could call easy going. She has a bright, cheerful type of personality, and seems very lazy, as she doesn't like making huge loads of efforts. She is, however, very cultured and when pressed, could be very courteous and morally correct. She just prefers to be a giant lazy bum. She is very caring towards her students, and does the best that she can to help them, even sometimes forgetting her own personal life. She's pretty nosy, and tends to just love making her students groan with how much of a scatter-brain she can be. Generally, Evanesca is like her name suggests: day dreamer, always seemingly vanishing off to one thing or another, and generally just not very present in her own way. Many say she lacks the upstairs equipment to do much of anything.
However, this is just the surface personality she presents on a daily basis. Evanesca is surprisingly intelligent and quick to understand situations. She is very calm, and easily deals with problems with a large amount of patience. In fact, one could say that the real Evanesca is perhaps cold, because she doesn't seem to be affected by emotions or even caught off guard. Almost like a machine, she is precise, calculating, and analytical. However, even then the general surface seems to be rooted in some of her deeper qualities, as Evanesca is the type that, even when serious, to crack jokes left and right. She generally keeps that happy, optimistic vibe, and very rarely seems to show any negative emotions.
However, it is noted that she suppresses her negative emotions, giving them tremendous force should they ever be released. She is also noted to be a flirt, and to have claimed she has no hold barred when it came to love.
★ HISTORY
Project ARC. A project engaged on a alternate world, where humans had a different measure of power. Originally, the project was engaged by two people. Ketheldrein Leonhardt and Sensaiki Kiyoraka. These two managed to put their powers together, and create the ARC Unit system, as it became a fragment of their powers. This power was expanding on their already large amounts of power, but at that point produced an instability in the world. Sensaiki continue her projects, eventually using her powers to create a new body for which the projects themselves to inhabit, should their natural body die. Eventually, all ten of the projects found themselves seeded within these artificial bodies. As the world's gap grew larger, it became evident that something must be done. As the last original body ARC Unit, Sensaiki sent the homuculi bodies within an alternate timeline, creating an opening briefly via her familial connections.
Eyz, formerly known Mizuki Yukimura, was one of these bodies. Her former life matters not, as her body was dropped into the womb of a randomly selected woman, one with the most affinity to Eyz's soul. This is when she was born into this world, to Eiirin and Kerr Shelt. Her birth name was Kierin Shelt, and she was raised in a small town, where nothing important would happen. This mountain was tucked away at the foot of a mountain, and was surrounded by lakes and rivers, with only two paths to the town. One through the mountain pass, or one by land. It was strange, but the atmosphere near that town was very difficult for any flying thing to pass, and as such it was best to travel by land to the town, to lower the risk of issues. It was a quiet town like this, that Kierin started her childhood in.
As a child, she was very mechanical, and lacked a large amount of emotions. This worried her parents, quite rightly so, as her lack of human empathy made it hard for her to make friends with the other children. However, she still managed to make a friend, and that friend taught Kierin human emotions, bit by bit. They were a bright child, but afflicted with a disease that would take their life before they could fully live it. And perhaps, that was the first time that Kierin found something strange within herself, as the soul of her friend sometimes whispered on the wind. It was like that friend's presence was bound to her, and would never leave. But she didn't mention this, and slowly began making a few friends with her new found humanity.
Of course, Kierin's magic was immensely subtle, so it was hard to figure out what exactly it was. As such, she managed to live up until her teenage years in the village. That was until the second magic which she was to inherit kicked in. Along with this secondary magic, the flashes of her alternate world life, along with many of the things attached to it, triggered a change in Kierin. As Kierin became Eyz, she left the village before the magic would rampage out of control, and harm them. Eyz then decided on a new name in which to take her path with, Evanesca. Traveling at first, she found herself on the edge of The Dark Forest, eventually making her way into it and finding Dorcha Hollow. There, she could feel her soul at ease. Having discarded the mortal shackles of Kierin, Evanesca began her life in this strange world.. looking for any others like herself.
Eventually, perhaps, she would begin to remember her other life more so then just an understanding that she is not of this place. Who knows, as time moves on, Evanesca becoming a teacher for the younger ones that end up coming to Dorcha Hollow. After all.. children needed education, no matter from whom it came.
Evanesca is an eye catching woman. Her figure is quite voluminous in all categories, ending with an overall weight that's actually deceptively bigger then what her figure seems to show. She isn't overtly thin like she seems to be what so ever. Standing at a nice 5'6 for a woman, her eyes are an ever shifting change in between blue and lavender, sometimes showing streaks of yellow and red. Her hair itself is very long when untied, and blue in colour, but sometimes it seems to be of a darker shade, being almost black to fit in. Apart from these unusual colours, she looks relatively normal. There is a slight curve to her ears, the only indicative apart from her hair and eyes that she is not necessarily what she seems to be.
Her clothing tends to be of aquamarine shades, or blue or white, and always seemingly flowing, giving her a deceptive grace with her movements. She seems to wear little accessories, unless they are magical in nature. Her body itself seems to be relatively flawless, having no definitive marks, scars or tattoos. In fact, it's almost scary how hairless and markless she is, having not even a beauty mark on her body. She very rarely wears shoes, but when she does, they usually match her attire as well. Her skin is of a normal fair complexion.
As a note, Evanesca's body is like a homuculi body, having no definite marks or belonging traits, other then what her soul itself has brought to the body. This in fact marks her as a technological project that humans had decided to try and enable along with a group of magic oriented folks. Any of those remaining from this project are like her, markless in body with definite, odd seeming traits for eyes and hair. Another identifying mark is the lack of hair, and lack of any normal skin marring, such as beauty spots. Each unit has a differential marker, only visible when the unit is engaging it's capabilities. As Unit 05, Eyz, Evanesca's marker is her slightly angular ears.
★ PERSONALITY
Evanesca's personality is what one could call easy going. She has a bright, cheerful type of personality, and seems very lazy, as she doesn't like making huge loads of efforts. She is, however, very cultured and when pressed, could be very courteous and morally correct. She just prefers to be a giant lazy bum. She is very caring towards her students, and does the best that she can to help them, even sometimes forgetting her own personal life. She's pretty nosy, and tends to just love making her students groan with how much of a scatter-brain she can be. Generally, Evanesca is like her name suggests: day dreamer, always seemingly vanishing off to one thing or another, and generally just not very present in her own way. Many say she lacks the upstairs equipment to do much of anything.
However, this is just the surface personality she presents on a daily basis. Evanesca is surprisingly intelligent and quick to understand situations. She is very calm, and easily deals with problems with a large amount of patience. In fact, one could say that the real Evanesca is perhaps cold, because she doesn't seem to be affected by emotions or even caught off guard. Almost like a machine, she is precise, calculating, and analytical. However, even then the general surface seems to be rooted in some of her deeper qualities, as Evanesca is the type that, even when serious, to crack jokes left and right. She generally keeps that happy, optimistic vibe, and very rarely seems to show any negative emotions.
However, it is noted that she suppresses her negative emotions, giving them tremendous force should they ever be released. She is also noted to be a flirt, and to have claimed she has no hold barred when it came to love.
★ HISTORY
Project ARC. A project engaged on a alternate world, where humans had a different measure of power. Originally, the project was engaged by two people. Ketheldrein Leonhardt and Sensaiki Kiyoraka. These two managed to put their powers together, and create the ARC Unit system, as it became a fragment of their powers. This power was expanding on their already large amounts of power, but at that point produced an instability in the world. Sensaiki continue her projects, eventually using her powers to create a new body for which the projects themselves to inhabit, should their natural body die. Eventually, all ten of the projects found themselves seeded within these artificial bodies. As the world's gap grew larger, it became evident that something must be done. As the last original body ARC Unit, Sensaiki sent the homuculi bodies within an alternate timeline, creating an opening briefly via her familial connections.
Eyz, formerly known Mizuki Yukimura, was one of these bodies. Her former life matters not, as her body was dropped into the womb of a randomly selected woman, one with the most affinity to Eyz's soul. This is when she was born into this world, to Eiirin and Kerr Shelt. Her birth name was Kierin Shelt, and she was raised in a small town, where nothing important would happen. This mountain was tucked away at the foot of a mountain, and was surrounded by lakes and rivers, with only two paths to the town. One through the mountain pass, or one by land. It was strange, but the atmosphere near that town was very difficult for any flying thing to pass, and as such it was best to travel by land to the town, to lower the risk of issues. It was a quiet town like this, that Kierin started her childhood in.
As a child, she was very mechanical, and lacked a large amount of emotions. This worried her parents, quite rightly so, as her lack of human empathy made it hard for her to make friends with the other children. However, she still managed to make a friend, and that friend taught Kierin human emotions, bit by bit. They were a bright child, but afflicted with a disease that would take their life before they could fully live it. And perhaps, that was the first time that Kierin found something strange within herself, as the soul of her friend sometimes whispered on the wind. It was like that friend's presence was bound to her, and would never leave. But she didn't mention this, and slowly began making a few friends with her new found humanity.
Of course, Kierin's magic was immensely subtle, so it was hard to figure out what exactly it was. As such, she managed to live up until her teenage years in the village. That was until the second magic which she was to inherit kicked in. Along with this secondary magic, the flashes of her alternate world life, along with many of the things attached to it, triggered a change in Kierin. As Kierin became Eyz, she left the village before the magic would rampage out of control, and harm them. Eyz then decided on a new name in which to take her path with, Evanesca. Traveling at first, she found herself on the edge of The Dark Forest, eventually making her way into it and finding Dorcha Hollow. There, she could feel her soul at ease. Having discarded the mortal shackles of Kierin, Evanesca began her life in this strange world.. looking for any others like herself.
Eventually, perhaps, she would begin to remember her other life more so then just an understanding that she is not of this place. Who knows, as time moves on, Evanesca becoming a teacher for the younger ones that end up coming to Dorcha Hollow. After all.. children needed education, no matter from whom it came.
★ MAGIC
PRIMARY SPECIALIZATION
Eyz [Yew of the Fading World] :: Support :: Null
Evanesca developed this magic first. It is a sort of magic that primarily deals not with illusion, but possibility. Rather, each and every single spell associated to this specialty is all revolving around possibility of either herself or another. As such, each spell that is developed can become a good subterfuge for her or her allies, giving increases of possibilities or even sorting them out in order to pick the best one. One could easily associate this to mainly Fortune Telling or Clairvoyance, however Evanesca refined her spells to be a bit more illusionary by nature, in order to trick others as to the true function of her specialty.
Airance Cloi
Null :: Self
This is a self-use spell. The user activates this spell, and they are allowed to preview several courses of actions in real time, allowing them to see several different paths and reactions that they might be allowed to make within a set amount of time and decisions. In short allows someone to see through magical clairvoyance what action would be best that they undertake. At an intermediate level, this spell allows the user to account for natural causes and effects. This only effects the user's decisions and paths, and does not give total accuracy as to the result of the path. It is generally used to help make a split decision much faster and clearer. One can tell if this spell is used, due to a eye shape of the user's magical aura appearing over their head for a singular instant.
Deay Faaw
Null :: Area of Effect
This is a spell used as a diversion, and perhaps even covering a friend's attack. It concerns mainly by trying to lower the possibility of an opponent's successful attack and increasing the chances that an ally may land a successful attack. The user activates this spell, and a fine mist composed of what looks like their own magical aura covers the area, making it hard for an opponent to see. To be immune to this spell, one must simply be held onto, or hold onto the caster. This mist is unpenetrable expect by spells that specifically work to detect others. At a beginner level, this spells lasts for a mere 2 posts and only covers Beginner level spells.
Sianrou Ruslette
Null :: Single Target
This is a spell used mainly as a buff to allies. The caster must be in contact with their target, and then the spell selects from 6 random effects to apply to the target in question. As it is a beginner spell, it cannot have any debuffs. The buff selected is chosen by a dice roll, as they are numbered 1 to 6. This spell can only be put on an ally once per thread, due to the magic interfering with itself if more then once is attempted. It is also a spell that takes a lot out of the caster, and as such it is suggested to limit it's uses so that it doesn't exhaust the user.
1: Strength Up [1 post]
2: Speed Up [1 post]
3: Spell Level Up [1 post]
4: Allows the next spell to be used without cost
5: Allows a user to combine two Beginner spell for a single attack without penalties.
6: Nothing Happens.
SECONDARY SPECIALIZATION
ARC Project [Anti-Rejection Core] :: Support :: Adjusts to User Affinity.
The ARC Project has left lasting effects on the ones that were participating within the project. Namely, the ARC project was mainly created to enhance and diversify a project's power by using a source of energy that was accessed by the first units. However, this set up doesn't work in this line, and as such, there are a few notes to be had. Any ARC Unit will have this, regardless of their previous capabilities. It also is the acquiring of this that allows the ARC Unit to start awakening to their powers. The spells that comprise of this specialization are generally self-support spells, however it may become varied depending on the user, as it generally adapts and enhances their other spells. As such, it will acquire any affinities that other specializations may have from the user.
NOTA
Null :: Area of Effect
Nota is a spell that is primarily instinctively learned by all ARC Unit Users. It allows them to send out a pulse of the unique energy that comprises of magic, in order to get a general idea of the surroundings. This spell is meant mostly to identify living being from non-living ones, and magic users from humans, along with beast from human. It looks like a single pulse of the user's magical aura that speeds out in a circle from the user's location. As this is a beginner spell, it only gives the mentioned specifications above, and nothing too specific on the environment other then that. As a note, it will immediately identify, and flag other ARC Project Units.
Evanesca's pulse is a white-blue colour and looks seamless, as if nothing can break it.
EMERGO
Null :: Self
Emergo is a spell by all ARC Units that allows them to temporarily raise a single spell or item. In theory, it allows them to increase their power by one level, or to have enough power that it's the same spell but used twice. However, in the case of items, it may break the item in question due to an overflow of power. This spell lasts for a single post when activated, allowing any other spells used in that time to be increased. As it is of a beginner level, it is only usable on spells.
PRIMARY SPECIALIZATION
Eyz [Yew of the Fading World] :: Support :: Null
Evanesca developed this magic first. It is a sort of magic that primarily deals not with illusion, but possibility. Rather, each and every single spell associated to this specialty is all revolving around possibility of either herself or another. As such, each spell that is developed can become a good subterfuge for her or her allies, giving increases of possibilities or even sorting them out in order to pick the best one. One could easily associate this to mainly Fortune Telling or Clairvoyance, however Evanesca refined her spells to be a bit more illusionary by nature, in order to trick others as to the true function of her specialty.
INTERMEDIATE
Airance Cloi
Null :: Self
This is a self-use spell. The user activates this spell, and they are allowed to preview several courses of actions in real time, allowing them to see several different paths and reactions that they might be allowed to make within a set amount of time and decisions. In short allows someone to see through magical clairvoyance what action would be best that they undertake. At an intermediate level, this spell allows the user to account for natural causes and effects. This only effects the user's decisions and paths, and does not give total accuracy as to the result of the path. It is generally used to help make a split decision much faster and clearer. One can tell if this spell is used, due to a eye shape of the user's magical aura appearing over their head for a singular instant.
BEGINNER
Deay Faaw
Null :: Area of Effect
This is a spell used as a diversion, and perhaps even covering a friend's attack. It concerns mainly by trying to lower the possibility of an opponent's successful attack and increasing the chances that an ally may land a successful attack. The user activates this spell, and a fine mist composed of what looks like their own magical aura covers the area, making it hard for an opponent to see. To be immune to this spell, one must simply be held onto, or hold onto the caster. This mist is unpenetrable expect by spells that specifically work to detect others. At a beginner level, this spells lasts for a mere 2 posts and only covers Beginner level spells.
BEGINNER
Sianrou Ruslette
Null :: Single Target
This is a spell used mainly as a buff to allies. The caster must be in contact with their target, and then the spell selects from 6 random effects to apply to the target in question. As it is a beginner spell, it cannot have any debuffs. The buff selected is chosen by a dice roll, as they are numbered 1 to 6. This spell can only be put on an ally once per thread, due to the magic interfering with itself if more then once is attempted. It is also a spell that takes a lot out of the caster, and as such it is suggested to limit it's uses so that it doesn't exhaust the user.
1: Strength Up [1 post]
2: Speed Up [1 post]
3: Spell Level Up [1 post]
4: Allows the next spell to be used without cost
5: Allows a user to combine two Beginner spell for a single attack without penalties.
6: Nothing Happens.
SECONDARY SPECIALIZATION
ARC Project [Anti-Rejection Core] :: Support :: Adjusts to User Affinity.
The ARC Project has left lasting effects on the ones that were participating within the project. Namely, the ARC project was mainly created to enhance and diversify a project's power by using a source of energy that was accessed by the first units. However, this set up doesn't work in this line, and as such, there are a few notes to be had. Any ARC Unit will have this, regardless of their previous capabilities. It also is the acquiring of this that allows the ARC Unit to start awakening to their powers. The spells that comprise of this specialization are generally self-support spells, however it may become varied depending on the user, as it generally adapts and enhances their other spells. As such, it will acquire any affinities that other specializations may have from the user.
BEGINNER
NOTA
Null :: Area of Effect
Nota is a spell that is primarily instinctively learned by all ARC Unit Users. It allows them to send out a pulse of the unique energy that comprises of magic, in order to get a general idea of the surroundings. This spell is meant mostly to identify living being from non-living ones, and magic users from humans, along with beast from human. It looks like a single pulse of the user's magical aura that speeds out in a circle from the user's location. As this is a beginner spell, it only gives the mentioned specifications above, and nothing too specific on the environment other then that. As a note, it will immediately identify, and flag other ARC Project Units.
Evanesca's pulse is a white-blue colour and looks seamless, as if nothing can break it.
BEGINNER
EMERGO
Null :: Self
Emergo is a spell by all ARC Units that allows them to temporarily raise a single spell or item. In theory, it allows them to increase their power by one level, or to have enough power that it's the same spell but used twice. However, in the case of items, it may break the item in question due to an overflow of power. This spell lasts for a single post when activated, allowing any other spells used in that time to be increased. As it is of a beginner level, it is only usable on spells.
TOUHOU | seiga kaku, EVANESCA BY UTA
coded by electric of gangnam style